![]() ![]() ID used for creating relations between objects of the same resource type. Settings used for level generation compatibility. The only really interesting content is at the bottom: the 3 passes for the Zones generation. The proportion of liked overlay within a cities' potential domain.Īs for Zones and Terrain, most of this line describes the default settings of the map that the user can change in the map settings. The proportion of liked overlay within a cities' initial domain. The maximum potential domain radius for a city domain (does NOT affect dwellings since dwellings have fixed domain size). Generation Settings Line 1: Global Settings Parameter name Theme = climate (Artic, Subterranean, Temperate, etc.).The values are approximately (based on empirical observations): Map factor: a factor depending on the size of the map.-1: disables placement on that type of hex, same as putting that terrain in blocked.Cost reportedly ( to confirm) affects the hex of initial placement. Water over other areas for Rivers if the Water Cost is higher). ![]() Cost: in general, the RMG will put elements in areas where their costs is higher (e.g.The RMG has three different generation methods for the surface, one for each map type (Continent, Land, Island) but only one generation method for the Underground. The following sections describe the Category and Entries of each category. The RMG is in Title/AoW_LevelGenerator.rpk 8.9 Line 37: Game Flow Type - Adventure.6.6 Line 60 - Underground - Cave Surroundings (Settings).6.5 Line 59 - Underground - Cave Surroundings (Cluster).6.4 Line 58 - Surface - Cave Surroundings (Settings).6.3 Line 57 - Surface - Cave Surroundings (Cluster).6.2 Line 30 - Shared - Player Expansion Generator (Dummy).6.1 Line 29 - Shared - Player Expansion Generator (City).4.2 Line 26: Continent - Rivers (Blocked).4.1 Line 2: Continent - Player Area (Land). ![]()
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